About
I am a game producer and studio co-founder with over a decade making games. Most of it went into building Mayor Games from a two-person prototype team into a studio with a commercial release, wearing most of the hats a small studio needs: producer, game director, and the person who raises the money and closes the deals.
Along the way I raised more than US$1 million in private investment, negotiated our publishing deal with indie.io, co-founded PACER, whose AI boarding system shipped with Azul airlines, and co-founded ACJogos-PR, the game industry association of Paraná.
I am looking for a producer, publishing producer, or senior product role at a remote studio or publisher.
Shipped
Elemental Brawl · Steam, 2026
INKI · Android, 2016
The Stanley Parable · PT-BR localization, 2013
WaveMaker · deployed by Azul, 2020
Selected work
Elemental Brawl
From a two-person prototype team to a Steam release
Mayor Games · Producer and Game Director · Released 2026
I co-founded Mayor Games and ran it end to end: production pipelines, schedule and scope, a multidisciplinary team of around 10 people, and the business behind it. I raised more than US$1 million in private investment, compared publisher offers, and closed our deal with indie.io.
Shipped on Steam in January 2026 with publisher indie.io.
PACER WaveMaker
An AI boarding system, from prototype to airport gates
PACER · Co-founder, Project Lead and UX Director · 2018 to 2021
I co-founded Pacer to build WaveMaker, a floor-projection boarding system driven by a computer-vision model we trained in house to sequence passengers into the fastest boarding order. I hired and led the teams day to day against tight deadlines and heavy uncertainty, owned the UX from concept through launch, and sat in the demos and negotiations with airline executives.
Azul deployed it in Brazil as "Blue Carpet" across around 100 gates, cutting boarding wait times by about 25%. Later partnerships took it to international airports, including Rome.
Outerfields
Outerfields, and the call to stop
Mayor Games · Director and Producer · 2017 to 2020
An ambitious co-op shooter in Unreal Engine, developed over several years with a full hero cast and professional-grade art. It grew past what a studio our size could carry, and I made the call to stop, wind the project down, and move the team to work we could ship.
Unreleased. The scope lessons from Outerfields are all over how Elemental Brawl was planned and shipped.
ACJogos-PR
Building the room, not just the product
ACJogos-PR · Co-founder and Director · 2024 to present
I co-founded the game creators association of Paraná, which represents local studios and their interests on multiple fronts, from government and business to events like gamescom latam. We co-produced the first mapping of our state's game industry with Sebrae, Brazil's national small-business support institution.
A legal non-profit giving Paraná's studios one voice, at the table and at the booth.
Timeline
2011
First games work: volunteer translator on Valve's Steam Translation Server.
2013
Localized The Stanley Parable into Brazilian Portuguese, working directly with creator Davey Wreden. Credited in the release.
2013 to 2015
Coordinated more than 300 volunteers across four states in northern Brazil, in a full-time leadership role.
2016
Started a Digital Games degree at Universidade Positivo (graduated top of class, 2020). Chuvitiba, built with the team that became Mayor Games, took 1st place at the Game Curitiba contest.
2016
Co-founded Mayor Games and shipped INKI on Android, past 10,000 downloads in its first two months.
2017 to 2020
Directed and produced Outerfields, and eventually made the call to stop it.
2018 to 2021
Co-founded PACER. WaveMaker shipped with Azul as Blue Carpet, across around 100 gates.
2024
Co-founded ACJogos-PR, the game creators association of Paraná: a legal non-profit since 2025, the first industry mapping with Sebrae, and a seat at events like gamescom latam.
2026
Shipped Elemental Brawl on Steam in January, with publisher indie.io.